Models where created in Blender, then imported in Unreal Engine where I used Quixel Megascans to create the foliage and plants. During this project I wanted to mainly focus on how to use my own 3D-models in Unreal instead of simply relying on Megascans. I also took the time to deepen my understanding of the light and atmospheric settings but also how materials can be built further upon with the material editor inside Unreal.

For the subject I used an illustration I found on Pinterest

Other works

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